Who am I?

I'm EJ Malek

Team
A Little About Me

It really all started for me as a 5yr old who was determined to find out how my Lionel train set worked by taking it apart. I learned a valuable lesson that day. Things can get out of control ( and expensive ) without a gameplan!

Carrying that lesson forward with me in life, I began my career in the video game industry with a startup consisting of 4 people, 2 desks and a vision. Gradually, it became an indipendent developer with over 100 employees.

As time went on, I discovered a talent for assisting startups who were trying to get off the ground.
Eventually, I had the honor of leading teams and working next to some of the most talented names in the industry.

Utilizing the skills I acquired through game development, I emerced myself into the world of web development where I discovered an interest in backend technologies. Design is the sizzle, but structure is the steak.

As technologies evolved, I found my comfort levels to be equal for both coding and design.

My primary focus now is building accessible, imapactful and optimized experiences for clients. It is rewarding to find the sweet spot where design and engineering meet.

When I'm not working in my office, you can find me doing something outdoors with my best friend (my wife) or throwing frisbees with my "little maniac", Chief.

my little man Chief
About illustration
About icon

Procedural Knowledge

Factual information is second only to true experience.

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YEARS EXP

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STARTUPS

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PROJECTS

All my details

Roles

My Journey to Now

CURRENT

Senior Product Designer

product designer
  • Information Architecture
  • Data Driven Solutions
  • Interaction Design
  • Scalable SaaS Platforms
  • User-Centered Solutions
  • Accessibility
2015

Frontend Developer

product designer
  • User-Centered Solutions
  • Interaction Design
  • Accessibility
  • Optimization
  • API
  • Scalable SaaS Platforms
2009

Art Director

art director
  • AAA Game Production
  • Department Collaboration
  • Visual Fidelity
  • SCRUM
  • Deadline Leadership
  • 3D Game Engine Assets
2005

Lead Animator

lead animator
  • Motion Capture
  • Modeling & Rigging
  • Texture Mapping
  • Asset Optimization